The Making of Modern Warfare's 'All Ghillied Up', Told by Ex-Infinity Ward Developers
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- Published: 07 October 2019
- I spoke with three ex-Infinity Ward developers to discuss their work on Call of Duty 4: Modern Warfare’s signature level; All Ghillied Up.
We spoke at length with the Respawn Entertainment devs about the level’s stressful and unconventional scripting and programming, key inspirations and immediate influence on the video game industry.
The developers also wanted to acknowledge that designer Preston Glenn handled the geo for the level, and also had a significant role in All Ghillied Up's creation. -
Computer games
Thanks to everyone who's taken a look at the video! Let me know if you think scripted sequences make games better and which games you want me to investigate in future videos?
@Alfonso Colmenares All Ghillied Up had to be my favorite mission in all of the original Call of Duty 4 Modern Warfare.
Used well they can really make somthign feel great, but overused or done poorly they can really make the game feel to on rails
been following you from the start, grats on a really successful video, youre up there with noclip and bunnyhop
Game Brain I think the cinematic experience of fortnite is outstanding. Absolutely amazing place, spotless, and beds were made daily. Free breakfast was great as well. Would definitely recommend.
This was excellent! Thank you for making this video!
This video was put together amazingly. Very interesting.
17:11 is that an R-99 on his wall?
I remember being like 10 years old, coming home from school, and sitting on the floor in front of the TV alone in the apartment playing the CoD4 campaign. Whenever I got to the "All Ghillied Up" mission, my hands would start sweating, and my eyes were glued to the screen. It was so intense to hear the music and sneak through the grass. I would sigh with relief whenever the chopper would pick up Price and McMillan at the end. I'm 19 now, and still play the campaign through every now and then. This mission still creeps me out a little bit. The fact that a video game can make me feel so many things while playing it, is a sign that developing it was a labour of love.
Honestly, I knew about Chernobyl only after 'All Ghilled Up' 😁
Titanfall 3 when, Respawn?!
Best. Mission. Ever...
*Best CoD mission ever.*
"I was just a leftenant back then, doing some wet-work. It was the first time that the government has ordered an assassination on someone since the second world war. I was under the command of Captain MacMillan"
By far my favorite level in any Call of Duty game
"The Making of Modern Warfare's 'All Ghillied Up'"
-starts by talking about a bunch of unrelated filler shit
I spent valuable time framing the context of why All Ghillied Up was important, using the words of the people who actually made it.
Topic starts at 5:53 ...
5:52 and back is history of different games and MW infancy. Imo word vomit
my immediate thought to do scripted scenes make better games was no, but thinking back on mw, mw2, and titanfall 2 i have to switch to yes. apparently if they are made by ex mw devs they are awesome.
I thought it used to be called Guillies in the Mist?
Now I get why the 2 best campaign games I've played were COD MW and Titanfall 2.... lol same guys
MW2, MoH AA, and Titanfall 2 are my three favorite games. I’m just now realizing that they were all made by the same people.
I'm just happy they actually mentioned stalker
I remember playing COD4 to death back on release, but I actually had no idea this was considered an iconic level until I saw this video. It's good? I guess? I mean the whole game was really the high water mark of single player FPS before the whole thing jumped the shark from MW2 onwards over the last decade or so. The whole Call of Duty brand has kind of become emblematic of bland game design now. You expect the same level of innovation from Call of Duty (or any AAA) in gaming that you expect from Nickelback in music...
Call of Duty 4; the last good Call of Duty game.
12:51 Asian guy does not agree at all.
And since CoD4 it has hardly improved. The single player is great but the online still tiny maps that people just loop again and again.
This was really cool! That level was such a memorable part of my gaming experience as a teenager.
What's the gameplay at 20:01 ?
It makes so much sense that this is the team that made Medal of Honor: Allied Assault! That's the game that got me into video games! (Wolfenstein 3D also played a part in that)
More Battlefield!
how dare you to portray half life with HD models turned on .... that's not half-life
please dont. half life didnt do shit neither did cod
Dont call me shirley > all ghelli up
Scripted sequences were a huge innovation.. I was 16 when all that started dropping and as you say, it changed everything. That said, I believe the ultimate story telling is done by having an incredibly complicated number of systems all overlapping and influencing each other in real time. Then the story is emergent and incredible personal. Games like Rimworld pull this off, but are obviously very rough graphically as a trade off.
PLEASE IF YOU EVER GET THE CHANCE AGAIN, HAVE THEM TALK ABOUT NO RUSSIAN.
But actually I think it would be interesting to talk the modern warfare 3 version of it after the mission "mind the gap" and see what they were thinking when they tried to give shock value. Because I think to most people, it looks like a failed attempt to recreate what no russian did. It would be cool to see what they thinking of this.
Cod4 was one of the best single player games Ive ever played and was definitely an achievement for its time. I must have played it at least 5 times.
My friend swallowed a thumbtack while doing this mission during lunch break at school.
He kept playing
WTF is up with the guys face at 7:56
I remember actually shh'ing the people in the room as I played this mission. One of the best in memory.
The Stalingrad mission made me realise just how cinematic and immersive games have become
Isnt the problem with cod games being that every cod game is copy paste of an old game? Like, cool level, but dont repeat the actual level. Instead, repeat the idea behind the level...
Trucks, tanks, same thing
the suicide mission: Mass Effect 2
I wonder how many viewers were confused when STALKER was brought up with zero context to it's relevancy of also being set in Chernobyl.
The first Titanfall I played the tutorial and got super hyped to play the campaign thinking this is going to be a good game! So much potential here! Then I found out that everything was online. I was still willing to try the campaign. There wasn't really a campaign. I kind of gave up after that. Played the multiplayer some and got hooked for about a month but it quickly wore off. Never got the second one.
Get out of here Stalker!
Half-Life unlocked the door, Half-Life 2 cracked it open, and Modern Warfare kicked it down. I remember playing the first level and being blown away at the fact that I had basically just experienced an action movie in a first person perspective. Then All Ghillied Up took a sharp left turn later in the campaign and went the complete opposite direction -- it was precise and methodical, punishing you for not being calm and stealthy. Throw Death From Above in between those two levels and you have my single favorite FPS campaign of all time, including Half-Life 2. Caveat that I never played Titanfall 2.
The making of 'No Russian' next?
"I think you would agree, players like very binary situations? Like something is either black or white, something is either on or off. Very easy to read."
Um.... no.
Call of Duty:Frontlines was a batter D-Day than MoH.
the amount of times that guy says "like" in this video is insane
Developer: *Creates 15K scripts*
Me: *Memorize the Whole script so I could use console command better*
These guys are only in their 30s. Just imagine the games they will make in the future...(if that's what they choose)
The future of gaming looks bright